
"MEDIATE" multimodal space for ASD children © UPF, 2004
News
[09/03/10] The deadline for Short Papers and More Than Demos submission has been extended until March 22.
[21/10/10] The deadline for Full Papers submission has been extended until February 1st.
[27/11/09] Information on Submissions: Information is now ready for authors to start preparing submissions.
[27/11/09] Keynote: IDC2010 will have the honour of hosting Dr. Mark Mine, Director of the Creative Technology Group, Walt Disney Imagineering.
[27/11/09] Collaboration with CosmoCaixa: CosmoCaixa, the impressive science museum of "la Caixa" Foundation will collaborate with IDC2010.
[21/10/09] Stay tuned for the soon announcement of the Call for Papers.
Program
Keynote
"The Magic of Interactive Experiences for Children: The Walt Disney Imagineering Approach"
Dr. Mark Mine, Director of the Creative Technology Group, Walt Disney Imagineering
Bio
Currently in his 12th year with Walt Disney Imagineering, Mark Mine is the Director of the Creative Technology Group. The fundamental mission of the Creative Technology Group is to help Imagineering’s creative and engineering teams build better theme park rides and attractions through new ways to design, evaluate, and present innovative concepts and ideas. This includes the development and integration of real-time and pre-rendered computer graphics technologies and techniques into the blue sky design process.
Mine began his Disney career in 1997 in the Virtual Reality Studio, as a programmer/designer for interactive attractions in the DisneyQuest virtual theme park project. Since then, he has worked on attractions such as Mission: SPACE, Finding Nemo Submarine Voyage and Toy Story Mania!
Prior to Disney, Mine worked as an engineer for the Jet Propulsion Laboratory on projects such as the Voyager Spacecraft. Mine has a bachelor’s degree in Aerospace Engineering from the University of Michigan, a Master’s degree in Electrical Engineering from the University of Southern California, and a Master’s degree and Ph.D. in Computer Science from the University of North Carolina.
Abstract
Ever since Walt Disney first opened the doors to Disneyland in 1955, Imagineers have been using (and misusing) state-of-the-art technology to immerse their guests in magical worlds. Combined with richly detailed environments, imaginative characters, and compelling stories, these tools have enabled visitors to Disney theme parks to dance with ghosts, sail with pirates, and fly to the furthest reaches of both inner and outer space.
The theme park world of today, however, is vastly different from the theme park world of 1955; audiences are more diverse, guests more sophisticated, and children growing up faster than ever before. The competition is likewise greater than ever before; consumers have an increasingly broad array of rich and compelling entertainment options to choose from, many conveniently located in the local theater, shopping mall, and more than ever in the home. To succeed in this ever-changing marketplace, Imagineers must continue to innovate and push the boundaries of engineering, design, and magic. Our worlds must be richer, our characters more interactive, and our storytelling more fluid, customizable, and reactive.
In this talk, Mark will describe the new techniques and technology Imagineers are using to light, animate, and augment Disney theme parks. He will describe the tools being used to bring the world of Disney animated features to life in ways never before possible. He will relate how Imagineers are using advanced sensing technology and better awareness of their guests to create smart reactive environments and new forms of entertainment. He will present advances in Animatronic characters that make them more responsive, aware, and engaging. He will discuss the challenge of designing for audiences with diverse backgrounds, skill sets, and ages. He will show how all of these efforts are bound together by the goal of creating fantastic worlds of magic and imagination for Disney guests around the world.
Full papers
Information not yet available
Posters
Information not yet available
Workshops
The following four workshops have been selected for IDC2010. They are now opening their Call for Participation. Please follow their links for the instrcutions on how to participate in them:
| Full Title: Play and Technology: How does technology initiate and facilitate physical play?
Organizers:
Henrik Hautop Lund (Danish Technical University, Denmark),
Stine Liv Johansen (Danish School of Education at University of Aarhus, Denmark),
Helle Karoff (Danish School of Education at University of Aarhus, Denmark)
Short Description:
In this workshop we will investigate the following question: How can technology initiate and facilitate play? Firstly by trying to put play into a modern context by exploring how technology arising from different types of technology may contribute to the design of play. The workshop will explore different approaches to facilitating and initiating physical play in order to develop a shared understanding of play, and also for what is working and what is not. The main outcome for the workshop will be a shared idea about play as a starting point for developing interaction for children. Based upon a definition of play grown from some of the most important thinkers’ descriptions of play, we dare defending play in short form as “play is actions which we undertake to create experiences and delight.” Secondly to reflect upon how the understanding of play forces and play dynamics may allow us to come closer to understanding why some play media designs in the form of intelligent hardware and software to create play and playful experiences may be important to study and understand how to design for play.
Link: http://sites.google.com/site/playandtechnology/ |
| Full Title: Designing Tangibles for Children
Organizers:
D. van Dijk (Waag Society, Netherlands),
A. Lubsen (Citilab-Corneliá, Spain),
A. Schaub (Fablab, Netherlands)
Short Description:
Create interactive prototypes yourself! The workshop Designing Tangibles for Children aims to illustrate the role of prototyping as a strong design methodology. The workshop will bring together experts in the field of design and education for children in a hands-on design session, assisted by a team of (interaction) designers. Prototyping as integral part of the design process helps designers, researchers and other experts to develop new perspectives on a subject. Prototyping stimulates creativity and triggers new research questions. Context of the workshop is the importance of physical play in the development of children. Participants will work in interdisciplinary teams and produce a number of tangible, interactive prototypes geared at children, aged 6 to 8.
Link: http://workshopidc.wordpress.com/ |
| Full Title: Digital Technologies and Marginalized Youth
Organizers:
Juan Pablo Hourcade (University of Iowa, USA),
Heidi Schelhowe (University of Bremen, Germany)
Short Description:
The digital divide between those who have - or not -access to digital technologies still exists, especially in poor countries. And beyond access, even wealthier countries witness a continuing - if not growing - gap between those who 'know' how to use digital technologies at their advantage, and those who don't. And, to complicate matters, in today's fast changing world the viable know-how is not always where one thinks! In nearly all nations "old-timers" (caring parents, educators, schools) are puzzling over what youngsters are doing on-line, with their mobile devices, or on their computers. They wonder which software they use, what content they access, in which environments. It becomes crucial to explore all kinds of digital divides that are arising among youth. Focusing on a target population that spans from children to teenagers, we will explore the challenges and possibilities of digital technologies for marginalized youngsters. Of particular interest to our reflection is identifying, nurturing and enhancing the unique talents of marginalized youth. This workshop is the third of its kind at IDC. It was agreed among participants of the last two years that this focus should continue as an IDC workshop in future. The workshop aims at bringing together technologists, empirical researchers, designers, educators, psychologists, sociologists, and decision-makers in any domain involving young people.
Link: http://www.cs.uiowa.edu/~hourcade/idc2010-myw/ |
| Full Title: Interactive Storytelling for Children
Organizers:
Franca Garzotto (Politecnico di Milano, Italy)
Paolo Paolini (Politecnico di Milano, Italy & University of Italian Switzerland, Switzerland)
Amalia Sabiescu (University of Italian Switzerland, Switzerland)
Short Description:
This one-day IDC 2010 workshop will bring together researchers from a wide spectrum of disciplines and research communities (e-learning, HCI, IDC, interactive storytelling, e-gaming) who share a common interest in understanding the challenges of interactive storytelling for children. Our goal is to explore the design, development, and evaluation of interactive storytelling for this target group from different perspectives, in relationship to:
- the different technologies and interaction paradigms (including web based systems,artificial intelligence environments, tangibles, mobiles, virtual reality and immersive spaces) for story authoring and consumption
- the different theoretical and methodological approaches
- the different profiles of children (e.g., w.r.t. age, needs, ...)
- the different contexts of use (e.g., school, home, museums, therapeutic settings);
- the different roles of children in relationships of interactive stories (authors, consumers, or technology designers)
- the benefits we expect storytelling to provide to different targets
- the conditions for widespread, long term sustainable adoption of interactive storytelling technology and applications in real contexts.
Link: http://hoc.elet.polimi.it/idc/2010/ |
Demos
Information not yet available
Doctoral Consortium
Information not yet available