Squall² (2002)

 


Squall² is an audiovisual environment with position-controlled audio/video/wind processing and playback.

At the entrance of Squall² the spectator can light a candle and take it into the space. The space is occupied by the presents of a projection of a woman's head; she doesn't pay attention to her public but is looking around, dreamily. It is only when the spectator comes close to her with the candle or a lighter that she finally takes notice and forcefully blows out the flame. At the same time several ventilators, which are positioned on the walls beside the projection, produce a strong wind. Following this, peace returns and the woman again continues to be focused elsewhere. The spectator overcomes a vulnerable still intangible feeling.



 

 

 

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